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 | | From: | wtkiii | | Subject: | Re: AI will never work in 100 years !!!! | | Date: | 24 Dec 2004 12:32:45 -0800 |
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 | Of course, the parallel design of cells makes parallel hardware a good choice, but systems of 100-1000 cells can be programmed and run on a PC. In a peripheral program, graphics (I can't do Windows graphics) or text output can be used to display the state of the cells. By the way, inheritance isn't needed, composition is enough.
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 | | From: | BlackWater | | Subject: | Re: AI will never work in 100 years !!!! | | Date: | Fri, 24 Dec 2004 22:13:07 GMT |
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 | On 24 Dec 2004 12:32:45 -0800, "wtkiii" wrote:
>Of course, the parallel design of cells makes parallel hardware a good >choice, but systems of 100-1000 cells can be programmed and run on a >PC. In a peripheral program, graphics (I can't do Windows graphics) >or text output can be used to display the state of the cells. By the >way, inheritance isn't needed, composition is enough.
Neural nets, or some distillation of their function, CAN be done using conventional microprocessors. The problem is the increasing price of parallelization - it's not just the raw number of 'neurons' but all of the possible interconnections. Organic neurons may have dozens of links to others, which may have dozens of links to others and so on and so forth. The computing task very rapidly mushrooms, thus limiting the practical size of your simulations. Too few 'neurons' and you probably won't get many worthwhile results.
Clearly we need a different approach, something closer to nature. 3-dimensional programmable gate arrays are probably required. Even if each simulated neuron works rather slowly, as do real nerves, the massive degree of interlinking possible might save the day.
The other approach is to NOT try and simulate real nerves at all. The olde-tyme AI people tried to substitute algorithms for 'neurons' - Minskys' "Society of Mind" is full of this. Alas they were MISSING something ... there was no 'glue' binding all these relatively high-level processes together. They could produce PARTS of thought with minimal hardware, but the parts wouldn't go together to create an actual 'mind' worthy of a flea, much less a human.
Still, emulation of nature will only get us just SO far ... and then you may as well just stick to nature and take up genetic engineering. Nature has much to teach - it's spent billions of years getting things THIS good - but it's not necessarily the BEST way to do things with electronics as we understand the term today. I predict a composite approach - part 'nature', part algorithmic abstraction - will eventually yeild the best results.
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