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 | | From: | jmfbahciv at aol.com | | Subject: | Re: too much information! | | Date: | Fri, 14 Jan 05 11:09:56 GMT |
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 | In article <1105688555.614418.206950@f14g2000cwb.googlegroups.com>, "Mike" wrote: > >John Baez wrote: > >[snip] >> >> But, I wasn't trying to explain this stuff in detail - just >> compute the amount of information in a raindrop! > >[snip] > >Now that you "know" the amount of information, can you use it in any >way to replicate the rain drop?
That depends. However, now he knows how to recognize a raindrop. Recognition is not a trivial problem. Another interesting poser is how much of the base information can be changed and still have the item recognized as a raindrop? This is what compression is all about. > >If not, this means this is the apparent information, or information at >the phenomenal level. The information needed at a substance level to >replicate the exact same rain drop could be significantly higher or >even asymptotic to infinity. > >I argue that even if you know the amount of information you claim that >is not nearly enough to replicate the rain drop.
First things first. Before you can think about how to replicate it, you have to learn how to recognize it.
/BAH
Subtract a hundred and four for e-mail.
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