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Re: too much information!

Re: too much information!  
jmfbahciv at aol.com
From:jmfbahciv at aol.com
Subject:Re: too much information!
Date:Fri, 14 Jan 05 11:09:56 GMT
In article <1105688555.614418.206950@f14g2000cwb.googlegroups.com>,
"Mike" wrote:
>
>John Baez wrote:
>
>[snip]
>>
>> But, I wasn't trying to explain this stuff in detail - just
>> compute the amount of information in a raindrop!
>
>[snip]
>
>Now that you "know" the amount of information, can you use it in any
>way to replicate the rain drop?

That depends. However, now he knows how to recognize a raindrop.
Recognition is not a trivial problem. Another interesting poser
is how much of the base information can be changed and still
have the item recognized as a raindrop? This is what compression
is all about.
>
>If not, this means this is the apparent information, or information at
>the phenomenal level. The information needed at a substance level to
>replicate the exact same rain drop could be significantly higher or
>even asymptotic to infinity.
>
>I argue that even if you know the amount of information you claim that
>is not nearly enough to replicate the rain drop.

First things first. Before you can think about how to replicate it,
you have to learn how to recognize it.

/BAH

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