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 | | From: | Nitro | | Subject: | Re: Opengl transparency and textures ! | | Date: | Thu, 20 Jan 2005 12:57:04 +0000 (UTC) |
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 | If you are using a wimple wxWindow which holds your HDC, you can probably call GetHandle() on it and pass this into the bSetupPixelFormat function.
-Matthias
Am Thu, 20 Jan 2005 12:53:53 +0100 hat Aurelien geschrieben:
> I'm looking for a sample that uses transparency and textures with > wxWidgets : I tried to adapt the gametutorials sample but there's the > bSetupPixelFormat(HDC hdc) with the hdc in entry that i can't convert > .... :( > > How can I do ? Help me please .
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 | | From: | Aurelien | | Subject: | Re: Opengl transparency and textures ! | | Date: | Fri, 21 Jan 2005 15:19:17 +0000 (UTC) |
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 | Really thanks it works :)
----- Original Message ----- From: "Nitro" To: Sent: Thursday, January 20, 2005 3:58 PM Subject: Re: Opengl transparency and textures !
> If you are using a wimple wxWindow which holds your HDC, you can probably > call GetHandle() on it and pass this into the bSetupPixelFormat function. > > -Matthias > > Am Thu, 20 Jan 2005 12:53:53 +0100 hat Aurelien > geschrieben: > >> I'm looking for a sample that uses transparency and textures with >> wxWidgets : I tried to adapt the gametutorials sample but there's the >> bSetupPixelFormat(HDC hdc) with the hdc in entry that i can't convert >> .... :( >> >> How can I do ? Help me please . > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: wx-users-unsubscribe@lists.wxwidgets.org > For additional commands, e-mail: wx-users-help@lists.wxwidgets.org > > >
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