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Re: Opengl transparency and textures !

Re: Opengl transparency and textures !  
Casey ODonnell
From:Casey ODonnell
Subject:Re: Opengl transparency and textures !
Date:Thu, 20 Jan 2005 19:09:15 +0000 (UTC)
I believe you can also edit the GLCanvas class accordingly...though
I'm not sure.


On Thu, 20 Jan 2005 15:58:25 +0100, Nitro wrote:
> If you are using a wimple wxWindow which holds your HDC, you can probably
> call GetHandle() on it and pass this into the bSetupPixelFormat function.
>
> -Matthias
>
> Am Thu, 20 Jan 2005 12:53:53 +0100 hat Aurelien
> geschrieben:
>
> > I'm looking for a sample that uses transparency and textures with
> > wxWidgets : I tried to adapt the gametutorials sample but there's the
> > bSetupPixelFormat(HDC hdc) with the hdc in entry that i can't convert
> > .... :(
> >
> > How can I do ? Help me please .
>
>
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>


--
Casey O'Donnell
RPI STS Department - Graduate Student

http://homepage.mac.com/codonnell/
http://homepage.mac.com/codonnell/wxsync/
http://homepage.mac.com/codonnell/wxblogger/

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