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 | | From: | Casey ODonnell | | Subject: | Re: Opengl transparency and textures ! | | Date: | Thu, 20 Jan 2005 19:09:15 +0000 (UTC) |
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 | I believe you can also edit the GLCanvas class accordingly...though I'm not sure.
On Thu, 20 Jan 2005 15:58:25 +0100, Nitro wrote: > If you are using a wimple wxWindow which holds your HDC, you can probably > call GetHandle() on it and pass this into the bSetupPixelFormat function. > > -Matthias > > Am Thu, 20 Jan 2005 12:53:53 +0100 hat Aurelien > geschrieben: > > > I'm looking for a sample that uses transparency and textures with > > wxWidgets : I tried to adapt the gametutorials sample but there's the > > bSetupPixelFormat(HDC hdc) with the hdc in entry that i can't convert > > .... :( > > > > How can I do ? Help me please . > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: wx-users-unsubscribe@lists.wxwidgets.org > For additional commands, e-mail: wx-users-help@lists.wxwidgets.org > >
-- Casey O'Donnell RPI STS Department - Graduate Student
http://homepage.mac.com/codonnell/ http://homepage.mac.com/codonnell/wxsync/ http://homepage.mac.com/codonnell/wxblogger/
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