|
|
 | | From: | drHirudo | | Subject: | New Apple2 Game. | | Date: | 17 Jan 2005 21:21:31 -0800 |
|
|
 | I've converted my minigame "Garden" to the Apple 2. Here is a link to a screenshot:
http://drhirudo.hit.bg/apple/Garden.png
The game archive is available from:
http://drhirudo.hit.bg/apple/Garden.zip
The AI is a ML conversion from a BASIC algorithm, which was designed for speed, not real challenge to the player, but nevertheless it's still okay for such type of game, and it will give you a hard time. Most of the time the InGame Engine is doing Delay loops, which means that there can be added several more pursuers with different AI tactics (various pathfindings, ala Puckman's Ghosts).
Complete sourcecode is available in the archive in the Source drawer (or folder in Windows terminology). DASM V2.12.04 was used for assembling, but I'd guess other assemblers should do the job as well. Have Fun.
-- http://drhirudo.hit.bg
|
|
 | | From: | aiiadict at gmail.com | | Subject: | Re: New Apple2 Game. | | Date: | 20 Jan 2005 08:17:03 -0800 |
|
|
 | I start the download and it takes about 10 minutes to download 11kilobytes, and then it times-out. Will someone please upload this to ground?
Rich
|
|
 | | From: | vector | | Subject: | Re: New Apple2 Game. | | Date: | Fri, 21 Jan 2005 18:32:52 -0500 |
|
|
 | wrote in message news:1106237823.574474.237660@z14g2000cwz.googlegroups.com... >I start the download and it takes > about 10 minutes to download > 11kilobytes, and then it times-out. > Will someone please upload this > to ground? > > Rich >
After almost two hours, I finally got it downloaded. Quite an investment for 21KB!
I uploaded the file to the ftp://ground.ecn.uiowa.edu/apple2/upload/ directory, and it disappeared. I don't know how Ground works for incoming files, really, so I don't know if that's normal or not. I thought it might have been moved, but I haven't seen it appear in ftp://ground.ecn.uiowa.edu/apple2/upl2005/Jan05/ yet.
Did I do something wrong, or will the file reappear somewhere eventually?
|
|
|