************************************************************************ CALL FOR PAPERS Second International Workshop on Agents for Games and Simulations Workshop@AAMAS 2010 people.cs.uu.nl/dignum/AGS10/ ************************************************************************ ------------------- Important dates: ------------------- Deadline for submissions: 02 February 2010 (24:00 UTC) Notification of acceptance: 02 March 2010 Camera-ready copy of papers: 15 March 2010 Workshop: 10 or 11 May 2010 ------------------- Research in Multi-Agent Systems offers promising technologies to implement non-playing characters embodying more realistic cognitive models. However, the technologies used in today's game engines and multi-agent platforms are not readily compatible due to some differences in their major concerns. For example, where game engines focus on real-time aspects that prioritize efficiency and central control, multi-agent platforms privilege agent autonomy instead. And while multi-agent platforms typically offer sophisticated communication capabilities, these may not be usable, or even appropriate, when the agents are coupled to a game. So, although increased autonomy and intelligence may offer benefits for a more compelling game play and may even be essential for serious games it is not clear whether current multi agent platforms offer the means that are needed to accomplish this. Indeed, when current approaches to game design are used to incorporate state of the art Multi-Agent System technology, the autonomy and intelligence of the agents might even be seen more as a hindrance than an asset. A very similar argument can be given for approaches based on agent-based (social) simulations. In this workshop we want to bring people together that address the particular challenges of using agent technology for games and simulations. Submissions are invited for the following three main themes: 1. Technical 1. What techniques are suitable for agents that are incorporated into games and simulations? 2. How to balance intelligence and efficiency? 3. How to couple the agents to the game/simulation and manage this coupling's information flow? 2. Conceptual 1. What information is available for the agents from the game or simulation engine? 2. How do we balance reaction to events of the game or simulation with goal directed behavior? 3. How do we handle ontological differences between information used by agents and information from the game/simulation information? 3. Design 1. How do we design games/simulations containing intelligent agents? 2. How do we determine what agents should do and should not do, such that local autonomy and story direction are well balanced? 3. How do we design for the agents themselves, who are embedded in other (possibly diverse) systems, including associated tools and methodologies for authoring agent behavior? Of course we also welcome any papers about experiences on the use of agents in games and simulations. This can be applications where agents are replacing persons in training situations, where agents function as virtual tutors or in any other way enhance the game play. We also would like to invite explicitly contributions that describe the use of agents with rich cognitive models in simulations. Both success as well as "failures" are welcome as they both can help us better understand what are the key issues in combining agents with game and simulation engines. Papers will undergo the normal review process and are selected on the basis of quality. However, when choices have to be made we will try to spread the accepted papers over the main themes of the workshop. Interesting ideas are more important in this respect than detailed results on fringe topics. We aim to publish a the proceedings as an LNCS volume like last year. Depending on the quality and number of submissions we might additionally publish a special issue of a journal in game technology. ------------------- Formatting guidelines: ------------------- We encourage participants to submit a paper (15 pages max), describing their work on one or more of the topics mentioned above. All non- presenting participants will need to submit a one-page position statement which presents their view on agents for games and simulations relative to (one of) the workshop topics. All submissions must include the author's name(s), affiliation, complete mailing address, phone number, fax number and email address. Please use the LNCS format for formatting your paper. All accepted submissions and position statements will be published in the workshop proceedings. ------------------- Submission procedure: ------------------- Submissions should be submitted through the EasyChair system at http://www.easychair.org/conferences/?conf=ags2010 either in PostScript format or in PDF format. The deadline for receipt of submissions is February, 02, 2010. Papers received after this date will not be reviewed. ------------------- Organizing Committee ------------------- Frank Dignum, Utrecht University, The Netherlands, Jeffrey Bradshaw, IHMC, Florida, USA, Jeff Orkin, MIT, USA, Annerieke Heuvelink, TNO, The Netherlands ------------------- Program Committee: ------------------- 1. Elisabeth Andre (DFKI, Germany) 2. Andre Campos (UFRN, Brazil) 3. Bill Clancey (NASA, USA) 4. Rosaria Conte (ISTC-CNR, Italy) 5. Vincent Corruble (LIP6, France) 6. Yves Demazeau (CNRS-LIG, Grenoble) 7. Virginia Dignum (Technical University Delft, The Netherlands) 8. Willem van Doesburg (TNO, The Netherlands) 9. Alexis Drogoul (LIP6, France) 10. Bruce Edmonds (MMU, UK) 11. Corinna Elsenbroich (University of Surrey, UK) 12. Klaus Fischer (DFKI, Germany) 13. Hiromitsu Hattori (Kyoto University, Japan) 14. Koen Hindriks (Delft University, The Netherlands) 15. Wander Jager (Groningen University, The Netherlands) 16. Stefan Kopp (University of Bielefeld, Germany) 17. Mike van Lent (SOAR technology, USA) 18. Michael Lewis (University of Pittsburg, USA) 19. MeiYii Lim (Heriot-Watt University, UK) 20. Stacy Marsella (USC, USA) 21. Hector Munoz-Avila (Lehigh university, Bethlehem, USA) 22. Emma Norling (MMU UK) 23. Anton Nijholt (UT, The Netherlands) 24. Joost van Oijen (VSTEP, The Netherlands) 25. Ana Paiva (IST, Portugal) 26. Michal Pechoucek (CTU, Czechia) 27. David Pynadath (USC, USA) 28. Geber Ramalho (Brazil) 29. Gopal Ramchurn (University of Southampton, UK) 30. Avi Rosenfeld (JCT, Israel) 31. David Sarne (Bar Ilan University, Israel) 32. Maarten Sierhuis (NASA, USA) 33. Barry Silverman (UPenn, USA) 34. Pieter Spronck (Tilburg University, The Netherlands) 35. Katia Sycara (CMU, USA) 36. Duane Szafron (U of Alberta, Canada) 37. Max Tsvetovat (George Mason University, USA) 38. Joost Westra (UU, The Netherlands) -- [ comp.ai is moderated ... your article may take a while to appear. ] Other posts:
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