CFP: Second International Workshop on Agents for Games and Simulations (AGS@AAMAS-2010)

Subject:CFP: Second International Workshop on Agents for Games and Simulations (AGS@AAMAS-2010)
Date:Thu, 24 Dec 2009 15:09:36 GMT
Sorry if you receive multiple copies of this CFP

************************************************************************

CALL FOR PAPERS

Second International Workshop on Agents for Games and Simulations

Workshop@AAMAS 2010

people.cs.uu.nl/dignum/AGS10/

************************************************************************

-------------------
Important dates:
-------------------

Deadline for submissions: 02 February 2010 (24:00 UTC)
Notification of acceptance: 02 March 2010
Camera-ready copy of papers: 15 March 2010
Workshop: 10 or 11 May 2010

-------------------

Research in Multi-Agent Systems offers promising technologies to
implement non-playing characters embodying more realistic cognitive
models. However, the technologies used in today's game engines and
multi-agent platforms are not readily compatible due to some
differences in their major concerns. For example, where game engines
focus on real-time aspects that prioritize efficiency and central
control, multi-agent platforms privilege agent autonomy instead. And
while multi-agent platforms typically offer sophisticated
communication capabilities, these may not be usable, or even
appropriate, when the agents are coupled to a game. So, although
increased autonomy and intelligence may offer benefits for a more
compelling game play and may even be essential for serious games it is
not clear whether current multi agent platforms offer the means that
are needed to accomplish this. Indeed, when current approaches to game
design are used to incorporate state of the art Multi-Agent System
technology, the autonomy and intelligence of the agents might even be
seen more as a hindrance than an asset. A very similar argument can be
given for approaches based on agent-based (social) simulations.
In this workshop we want to bring people together that address the
particular challenges of using agent technology for games and
simulations. Submissions are invited for the following three main
themes:

1. Technical
1. What techniques are suitable for agents that are
incorporated into games and simulations?
2. How to balance intelligence and efficiency?
3. How to couple the agents to the game/simulation and manage
this coupling's information flow?
2. Conceptual
1. What information is available for the agents from the game
or simulation engine?
2. How do we balance reaction to events of the game or
simulation with goal directed behavior?
3. How do we handle ontological differences between
information
used by agents and information from the game/simulation
information?
3. Design
1. How do we design games/simulations containing intelligent
agents?
2. How do we determine what agents should do and should not
do,
such that local autonomy and story direction are well
balanced?
3. How do we design for the agents themselves, who are
embedded
in other (possibly diverse) systems, including associated
tools and methodologies for authoring agent behavior?

Of course we also welcome any papers about experiences on the use of
agents in games and simulations. This can be applications where agents
are replacing persons in training situations, where agents function as
virtual tutors or in any other way enhance the game play. We also
would like to invite explicitly contributions that describe the use of
agents with rich cognitive models in simulations. Both success as well
as "failures" are welcome as they both can help us better understand
what are the key issues in combining agents with game and simulation
engines.
Papers will undergo the normal review process and are selected on the
basis of quality. However, when choices have to be made we will try to
spread the accepted papers over the main themes of the workshop.
Interesting ideas are more important in this respect than detailed
results on fringe topics.
We aim to publish a the proceedings as an LNCS volume like last year.
Depending on the quality and number of submissions we might
additionally publish a special issue of a journal in game technology.

-------------------

Formatting guidelines:

-------------------

We encourage participants to submit a paper (15 pages max), describing
their work on one or more of the topics mentioned above. All non-
presenting participants will need to submit a one-page position
statement which presents their view on agents for games and
simulations relative to (one of) the workshop topics.
All submissions must include the author's name(s), affiliation,
complete mailing address, phone number, fax number and email address.
Please use the LNCS format for formatting your paper.
All accepted submissions and position statements will be published in
the workshop proceedings.

-------------------

Submission procedure:

-------------------

Submissions should be submitted through the EasyChair system at
http://www.easychair.org/conferences/?conf=ags2010

either in PostScript format or in PDF format.

The deadline for receipt of submissions is February, 02, 2010. Papers
received after this date will not be reviewed.

-------------------

Organizing Committee

-------------------

Frank Dignum, Utrecht University, The Netherlands,
Jeffrey Bradshaw, IHMC, Florida, USA,
Jeff Orkin, MIT, USA,
Annerieke Heuvelink, TNO, The Netherlands

-------------------

Program Committee:

-------------------

1. Elisabeth Andre (DFKI, Germany)
2. Andre Campos (UFRN, Brazil)
3. Bill Clancey (NASA, USA)
4. Rosaria Conte (ISTC-CNR, Italy)
5. Vincent Corruble (LIP6, France)
6. Yves Demazeau (CNRS-LIG, Grenoble)
7. Virginia Dignum (Technical University Delft, The Netherlands)
8. Willem van Doesburg (TNO, The Netherlands)
9. Alexis Drogoul (LIP6, France)
10. Bruce Edmonds (MMU, UK)
11. Corinna Elsenbroich (University of Surrey, UK)
12. Klaus Fischer (DFKI, Germany)
13. Hiromitsu Hattori (Kyoto University, Japan)
14. Koen Hindriks (Delft University, The Netherlands)
15. Wander Jager (Groningen University, The Netherlands)
16. Stefan Kopp (University of Bielefeld, Germany)
17. Mike van Lent (SOAR technology, USA)
18. Michael Lewis (University of Pittsburg, USA)
19. MeiYii Lim (Heriot-Watt University, UK)
20. Stacy Marsella (USC, USA)
21. Hector Munoz-Avila (Lehigh university, Bethlehem, USA)
22. Emma Norling (MMU UK)
23. Anton Nijholt (UT, The Netherlands)
24. Joost van Oijen (VSTEP, The Netherlands)
25. Ana Paiva (IST, Portugal)
26. Michal Pechoucek (CTU, Czechia)
27. David Pynadath (USC, USA)
28. Geber Ramalho (Brazil)
29. Gopal Ramchurn (University of Southampton, UK)
30. Avi Rosenfeld (JCT, Israel)
31. David Sarne (Bar Ilan University, Israel)
32. Maarten Sierhuis (NASA, USA)
33. Barry Silverman (UPenn, USA)
34. Pieter Spronck (Tilburg University, The Netherlands)
35. Katia Sycara (CMU, USA)
36. Duane Szafron (U of Alberta, Canada)
37. Max Tsvetovat (George Mason University, USA)
38. Joost Westra (UU, The Netherlands)

--

[ comp.ai is moderated ... your article may take a while to appear. ]



Other posts:
Looking for advice regarding project
CFP: Special Session on EC in Dynamic Environments ( WCCI 2010)
CFP: ICARIS 2010 9th International Conference on Artificial Immune Systems
JOB: PhD studentship
CFP: 1st Call: SIGAI Workshop on Emerging Research Trends in AI (ERTAI-2010)
• CFP: Second International Workshop on Agents for Games and Simulations (AGS@AAMAS-2010)
ANN: Predictive Analytics World coming February to San Francisco
CFP: ECAI-2010: Call for Papers
help regarding AI research report...
CFP: Second Call for Book Chapters: Variants of Evolutionary Algorithms for Real-World Applications
diagnosing program in java/groovy

generated at 15:17:32